Hello, my name is
I'm an independent game developer, and I have a game company named Rad Zone.
Games are pretty important to me!
|Here are some games I worked on|
Factory Hiro is my first game that I released under my company, Rad Zone! It's out on a bunch of platforms including iOS, Android and PC. It's about a dude I used to work with at a game company who gave me a 'pro tip' about sleeping in the center of the office during the winter cause it's warmer. I hope he's doing okay.
Star Horse was made with my buddies Reece, Nick and Michelle for the Venus Patrol Space Cowboy Game Jam. Took about 2 weeks and all I remember is making coffee that had the consistency of maple syrup.
An Open Letter is a game I made when I quit working AAA and started independent game development in earnest. I sent it to people at my former office and some people couldn't finish the game which is funny for reasons... you'd get it if you finished it.
For Tomb Raider: Definitive Edition, I worked primarily on converting the network layer over to use RakNet and updating the code base for next-gen consoles, as well as some UI work.
I was a UI programmer for LBPK, and was tasked with implementing much of the in-game HUD you see while you're racing as well as the associated level editor components.
Climb is a game that was made for the TIGSource A Game By It's Cover competition. It took a month and one week to complete. NOBODY FOUND THE SECRET 2P CO-OP LEVEL >:C
Tangled Mess is a game I might revisit one of these days. Made in ActionScript/Flash, there's a bit more info about it here. Unfortunately, now that Flash is dead this won't run anymore and I don't want to dedicate any time trying to fix it
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